Initializing Electric Gaze Engine...

AHYAD IZZUDDIN SYUHAIBA

Game Dev • UI/UX • Graphic Design

Unreal Engine Gameplay Programmer, UI/UX Designer & Graphic Designer. Combining technical logic and creative design to engineer engaging interactive experiences.

TECHNOLOGIES & TOOLS
Unreal Engine
Unreal Engine
C++
C++
C#
C#
Unity
Unity
Figma
Figma
React
React
Next.js
Next.js
Vite
Vite
Vue
Vue
Lua
Lua
Rive
Rive
Unreal Engine
Unreal Engine
C++
C++
C#
C#
Unity
Unity
Figma
Figma
React
React
Next.js
Next.js
Vite
Vite
Vue
Vue
Lua
Lua
Rive
Rive
Unreal Engine
Unreal Engine
C++
C++
C#
C#
Unity
Unity
Figma
Figma
React
React
Next.js
Next.js
Vite
Vite
Vue
Vue
Lua
Lua
Rive
Rive

ABOUT & TECHNICAL SKILLS

“Hi, I'm Ahyad Izzuddin Syuhaiba, an Informatics student passionate about game development. Passionate Unreal Engine Gameplay Programmer with experience developing gameplay systems, UI mechanics, and interactive experiences. I enjoy building scalable game mechanics and collaborating with multidisciplinary teams to deliver immersive gameplay.”

Computer Science graduate with experience in Unreal Engine development, UI/UX design, and graphic design. Skilled in combining technical and creative skills to develop functional, intuitive, and engaging digital experiences.

Game Development

CORE DISCIPLINE

Gameplay programming, character mechanics, level sequencing, and animation systems in Unreal Engine 5.

Unreal Engine 5BlueprintsC++Gameplay ProgrammingGame MechanicsLevel SequencingAnimation Systems

Systems & Programming

TECHNICAL SKILLS

Object-oriented code, version control pipelines, and modern web application development.

C++GitGit LFSPythonHTMLCSSVue.jsReact

UI/UX Design

HUMAN-CENTERED

Interactive experiences, wireframes, component design systems, and high-fidelity Figma prototypes.

UI/UX DesignFigmaUI ImplementationInteractive ExperiencesUser Interfaces

Graphic & Creative Design

VISUAL ARTS

Brand identity logos, 3D modeling assets, and social media feed poster story design.

Adobe PhotoshopAdobe IllustratorBlenderLogo DesignSocial Media Feed Design

EXPERIENCE & TIMELINE

Studio contributions and technical consulting structured by Role → Contribution → Outcome.

Collaborated as an Unreal Engine Programmer Intern for 6 months. Developed gameplay mechanics, implemented UI features, built the Phone Subsystem for '13th Ball: The Nightmare Shift' on Steam, and fixed system bugs.

RESPONSIBILITIES
  • •Implemented UI features and gameplay-related functionality in Unreal Engine 5 for 13th Ball: The Nightmare Shift.
  • •Identified and fixed bugs to improve gameplay functionality and project stability.
CONTRIBUTIONS
  • •Developed the Phone Subsystem messaging mechanics and integrated it into 13th Ball: The Nightmare Shift.
  • •Collaborated closely with designers and programmers in a team development environment.
KEY OUTCOMES
  • •Optimized gameplay interactions and enhanced overall project performance and stability.
  • •Strengthened team communication, workflow integration, and technical problem-solving for Steam launch.
Technical Deliverables & Visual Artifact Showcase
Unreal Engine 5 Gameplay Subsystem & Phone Messaging UMG UI Architecture for 13th Ball: The Nightmare Shift at Bumi Studio
Unreal Engine 5 Gameplay Subsystem & Phone Messaging UMG UI Architecture for 13th Ball: The Nightmare Shift at Bumi Studio
Technologies Used
Unreal Engine 5BlueprintsC++Gameplay ProgrammingUI ImplementationSteam Integration

FEATURED PROJECTS

CLICK CARD TO FAN OUT • TAP THUMBNAILS TO SWAP HERO
01 / 06

9 - TO - FIGHT

#01 • GAME SEED 2025 INCUBATION • Gameplay Programmer & Game Designer

Top-down 2.5D comedy shooter created during a 10-day incubation program by Ministry of Creative Economy. Improvised supply weapons & office sabotage.

Top-down 2.5D comedy shooter where corporate grind turns into chaotic office warfare. Battle coworkers using office supply weapons.

Get in Touch

Open for Unreal Engine gameplay programming roles, game studio collaborations, UI/UX design projects, and graphic design opportunities.