ABOUT & TECHNICAL SKILLS
“Hi, I'm Ahyad Izzuddin Syuhaiba, an Informatics student passionate about game development. Passionate Unreal Engine Gameplay Programmer with experience developing gameplay systems, UI mechanics, and interactive experiences. I enjoy building scalable game mechanics and collaborating with multidisciplinary teams to deliver immersive gameplay.”
Computer Science graduate with experience in Unreal Engine development, UI/UX design, and graphic design. Skilled in combining technical and creative skills to develop functional, intuitive, and engaging digital experiences.
Game Development
Gameplay programming, character mechanics, level sequencing, and animation systems in Unreal Engine 5.
Systems & Programming
Object-oriented code, version control pipelines, and modern web application development.
UI/UX Design
Interactive experiences, wireframes, component design systems, and high-fidelity Figma prototypes.
Graphic & Creative Design
Brand identity logos, 3D modeling assets, and social media feed poster story design.
EXPERIENCE & TIMELINE
Studio contributions and technical consulting structured by Role → Contribution → Outcome.
Collaborated as an Unreal Engine Programmer Intern for 6 months. Developed gameplay mechanics, implemented UI features, built the Phone Subsystem for '13th Ball: The Nightmare Shift' on Steam, and fixed system bugs.
- •Implemented UI features and gameplay-related functionality in Unreal Engine 5 for 13th Ball: The Nightmare Shift.
- •Identified and fixed bugs to improve gameplay functionality and project stability.
- •Developed the Phone Subsystem messaging mechanics and integrated it into 13th Ball: The Nightmare Shift.
- •Collaborated closely with designers and programmers in a team development environment.
- •Optimized gameplay interactions and enhanced overall project performance and stability.
- •Strengthened team communication, workflow integration, and technical problem-solving for Steam launch.

FEATURED PROJECTS
9 - TO - FIGHT
#01 • GAME SEED 2025 INCUBATION • Gameplay Programmer & Game Designer
Top-down 2.5D comedy shooter created during a 10-day incubation program by Ministry of Creative Economy. Improvised supply weapons & office sabotage.
Top-down 2.5D comedy shooter where corporate grind turns into chaotic office warfare. Battle coworkers using office supply weapons.
ENGINEERING PHILOSOPHY & DEEP DIVES
Click any card below to expand morphing layout dialogs detailing core architecture, optimization pipelines, and UI paradigms.














